At TGA we developed 8 games in different genres. For the first four projects we changed groups every project and for the last four projects were made with a project group put together through voting for who we wanted to work with.
The genres in order were: Text-based, Point 'n Click, Shoot 'em Up, TBS, Space Shooter, RTS, FPS, and for the final project we had free choice of genre.
Lunar Labyrinth is a Hack-and-Slash co-op and was my eighth and final game project, the fourth for our group Lunatechs.
Play with up to four people on a shared screen and explore the ancient Egyptian tombs. Compete with your friends to collect as much gold as possible while fighting off the tombs' guardians.
Lunar Mercenary is a Space Shooter and my first experience with programming a 3D game. It was the fifth game project. the first with the group Lunatechs.
In the game you play as a former soldier of a fallen empire and your only goal is to get revenge on the rebels who brought the empire down.
Winter Is Coming is a Shoot 'Em Up which was my third game project. The name of our development team was Best Hest.
You play as an enraged squirrel who has to collect enough nuts to survive winter. No nut will go uncollected and no innocent animal is safe from the onslaught.