Second TGA project
Genre: Point 'N Click
Development time: 8 weeks, part time
Engine:
New engine based on Haaf's Game Engine. Uses FMOD.
Premise: Your space ship, the Princess, collides with some space junk and is forced to land on a planet consisting mostly of scrap. Explore the planet to find a way to repair your ship.
Setting: Sci-fi.
This was the first time that we let Level Designers affect gameplay directly by exposing XML for them to edit. We worked closely with them to provide the functions they needed and help them when bugs arose.
This was also our first project in C++ which provided many challenges and lessions for us.