Sixth TGA project
Genre: Real-Time Strategy
Development time: 10 weeks, part time
Continued development from the engine we used in the Space Shooter. Uses DirectX, Wwise and Lua scripting.
Premise: Humanity has mutated through excessive use of ability enhancing drugs. Survival now requires the use of certain life giving stuctures which are constantly fought over.
Don't wait until the last minute to implement AI.
Good graphics will look shit with bad lighting. Proper PBL is essential.
Starting development without a truly unified vision is recipe for disaster. Good communication is fundamental to any cooperative endeavour.