Third TGA project
Genre: Shoot 'Em Up
Development time: 8 weeks, part time
Continued development of the engine from the Point 'N Click. Based on Haaf's Game Engine. Uses FMOD.
Premise: You haven't collected enough nuts for the winter. Get your furry paws on as many nuts as you can. Leave no stone unturned and let no innocent animal stand in your way.
Setting: Deep in the forest.
During this project I worked very close with the graphical artists to produce smooth and intuitive interactions between the player character and the world. This gave me new perspectives on game development.
I also learned how much work, skill and passion that really goes into good level design. I gained a lot of respect for level designers during this project.