First TGA project
Genre: Text Based Adventure
Development time: 8 weeks, part time
Alan Interactive Fiction Language
Premise: You are a new member of a knightly order who have set out on a quest to earn your sword. You must comlete this unarmed, but beware of the many mysteries that lurk along your journey.
First time ever working in a game project together with others and the first time interacting with level designers and artists.
We got into using the TGA specific SCRUM-inspired development methodology called TRUM.
Many of my fellow programmers greatly dislike Alan as a language, however I found that experimentation made it much easier to learn.