Thomas Nordström

Game programmer

  • About Me
  • Work experience
  • TGA Projects
  • Side Projects
  • Free Genre
  • FPS
  • RTS
  • Space Shooter
  • TBS
  • Shoot 'em Up
  • Point 'n Click
  • Text-based

Second TGA project

Genre: Point 'N Click

Development time: 8 weeks, part time

Engine:

New engine based on Haaf's Game Engine. Uses FMOD.

Hunk of Junk

Premise: Your space ship, the Princess, collides with some space junk and is forced to land on a planet consisting mostly of scrap. Explore the planet to find a way to repair your ship.

Setting: Sci-fi.

My contributions

  • Walkable spaces
  • Exposing XML
  • Created various events
  • ect. (it was long ago, I don't remember everything)

Experiences

This was the first time that we let Level Designers affect gameplay directly by exposing XML for them to edit. We worked closely with them to provide the functions they needed and help them when bugs arose.


This was also our first project in C++ which provided many challenges and lessions for us.

Shindig Labs

Programmers:

Annette Wendel

Linus Ljungman

Matijas Matijevic

Thomas Nordström

Tindy Hellman

Level Designers:

Jonatan Czapnik

Michael Thulin

Artists:

Felix Lindahl

Mattias Thorelli

Olov Redmalm