Thomas Nordström

Game programmer

  • About Me
  • Work experience
  • TGA Projects
  • Side Projects
  • Free Genre
  • FPS
  • RTS
  • Space Shooter
  • TBS
  • Shoot 'em Up
  • Point 'n Click
  • Text-based

Sixth TGA project

Genre: Real-Time Strategy

Development time: 10 weeks, part time

Engine:

Continued development from the engine we used in the Space Shooter. Uses DirectX, Wwise and Lua scripting.

Lunacy of War

Premise: Humanity has mutated through excessive use of ability enhancing drugs. Survival now requires the use of certain life giving stuctures which are constantly fought over.

Setting: Sci-fi.

My contributions

  • Minimap
  • Animation system
  • Unit selection (the selection box is my progart)
  • Laserbeams (the beams are my progart)
  • Camera movement
  • Script system and console

Experiences

Don't wait until the last minute to implement AI.


Good graphics will look shit with bad lighting. Proper PBL is essential.


Starting development without a truly unified vision is recipe for disaster. Good communication is fundamental to any cooperative endeavour.

Lunatechs

Programmers:

Carl Dalin

Daniel Almqvist

Maja Larsson

Mattias Arendt

Thomas Nordström

Level Designers:

Emil Andersson

Erik Leiram

Max Forsberg

Artists:

Andrea Harty

Mikaela Stulen

Victor Petersson