Sixth TGA project
Genre: Real-Time Strategy
Development time: 10 weeks, part time
Engine:
Continued development from the engine we used in the Space Shooter. Uses DirectX, Wwise and Lua scripting.
Premise: Humanity has mutated through excessive use of ability enhancing drugs. Survival now requires the use of certain life giving stuctures which are constantly fought over.
Setting: Sci-fi.
Don't wait until the last minute to implement AI.
Good graphics will look shit with bad lighting. Proper PBL is essential.
Starting development without a truly unified vision is recipe for disaster. Good communication is fundamental to any cooperative endeavour.